Short OverviewWe can help students learn more fromtheir experiences with Problem Solving,and build motivational Transfer Bridges.How can we help students learn more from their experiences, and be more motivated to learn? You already know many ways, and hopefully this Mini-Page will show you a way that is "new" (it's innovative) but will feel familiar (because you already know the essentials), by combining your own methods with my model for Design Process, i.e. for the Design-Thinking Process that is Problem-Solving Process. Making progress in achieving both educational goals – more learning and more motivation – is made easier (and more effective) because my model has two Wide Scopes, for what students do (in their Activities) and how they do it (with their Process). We have logical reasons to conclude that my model for Problem-Solving Process has two Wide Scopes – for Activities and for Process – because... • we can choose to use an educationally-beneficial broad definition of problem — it's any opportunity to make something better, in any area of life — so Problem-Solving Activities include most things people do in life; you are problem solving (verb) whenever you are trying to make something better, and you are a problem solver (noun) whenever you do make something better.
iou – This afternoon (June 15) I will write a paragraph to describe another option if you want to learn more quickly by replacing some of Your Discovery Learning with My Explanations, in a HomePage-section where my goal is to briefly-and-clearly explain the main features of Design Process. your options: You can continue exploring Design Process, or move onward to Part 2. If you want to continue exploring, first scroll down to "more of the model" for descriptions of the Actions we do before & after we use the Essential Action-Sequences, and while we're using them. Then click the link for "more clues" even if they aren't needed because you already have solved the mystery, because (beyond just providing clues) it links to "learning from Your Discoveries and My Explanations" with Part 1 in the HomePage. Or you may want to move onward.
In the HomePage, Part 1 helps you understand my model for problem-solving Design Process, and Part 2 explains how this model can help us achieve worthy educational goals. Basically, Part 1 is the “what” of my model, then Part 2 answers your “so what ?” with some “what's & why's & how's” of educational benefits. The purpose of Part 1 is to help you understand my model by learning from Your Discoveries and My Explanations. Then to show how using Design Process can help us produce educational benefits, Part 2 describes three claims (in Sections A-B-C) and explains the causal connections between these claims: Wide Scopes of Design Process (for Activities & Process) { A } ➞ Transfers of Learning (Across Areas, Through Time) { in B } ➞ Transfer Bridges to Motivate for Personal Education { in C }.
Section A This section has three sub-sections, to explain why Design Process... A1) has a Wide Scope for Process, A2) has a Wide Scope for Activities, A3) can be educationally beneficial with two main benefits, by helping students learn more (this is examined in A3) and (in C) be more motivated. Part 2 will begin with "helping students learn more" because — even though it's in SubSection A3 (not A1) of the HomePage — this is one of the two main benefits of using Design Process, so I want to emphasize it. Logically, there are... two ways to learn more: Students can learn more from their Problem-Solving Experiences in two related ways, when they GET MORE PS-Experiences, and they LEARN MORE from these PS-Experiences. How? Students can LEARN MORE (from their PS-Experiences) by using my model for Design Process — i.e. for Problem-Solving Process — plus other models (from d.school of Stanford,...) to promote metacognitive Thinking Strategies. / educational Abundant research shows that skillful using of metacognition is highly effective for helping students improve their academic skills (in many ways, including scores on standardized exams) and social-emotional skills. differences in the two ways: My model can directly help students LEARN MORE from Experiences, by promoting metacognition. But its value is indirect for helping them GET MORE Experiences, because they will recognize* that more of their School-Experiences (and NonSchool-Experiences) are PS-Experiences so they will be metacognively aware more often, and this frequent metacognition will help them LEARN MORE from their Experiences. { * A teacher can help them recognize this by saying the Wide Scope of Design Process includes "most things people do" — [ iou – I might blend some of these ways-to-explain into the section above: it will be indirectly useful by helping students RECOGNIZE that more of their School Experiences (and other Life Experiences) are Problem-Solving Experiences because these include "most things they do." When a teacher calls attention to this wide scope with verbal reminders – during a wide variety of School Activities – that “what you're doing now is Problem Solving,” their students will be aware of more Problem-Solving Experiences (in school & in everyday life) so they will be metacognively aware more often, and this will help them LEARN MORE from their Experiences. / also: A teacher will give students more Problem-Solving Experiences if they think these experiences are valuable. your options: You can read whatever looks interesting. You may want to just read things in order. Or you can click a link – to open a section (that you can put on right side) – for Section A with SubSections A1 (Wide Scope for Process) or A2 (Wide Scope for Activities) or A3 (Educational Benefits) or Section B (Wide Scope " Transfers of Learning) or Section C (Wide Scopes " motivational Transfer-Bridges) or General Principles for Education (Growth Mindset, Learning and/or Performing, Metacognitive Thinking Strategies).
SubSection A1 — a Wide Scope for Process Diagram 1 –––– my model for Design Process (for the Design-Thinking Process that is Problem-Solving Process). this diagram, which is a verbal-and-visual representation of how you combine your Problem-Solving Actions to form your Problem-Solving Process. { all blue-green text is quoted from the Short Overview } why Design Process can accurately describe our General Process: People use a similar General Process of Problem Solving (PS) for most things we do. Design Process has a modular structure — because its diagrams use simple action-verbs (Generate, Choose, Evaluate, DO, imagine to make, compare,...) to describe the PS-Actions commonly used by people when we are Solving Problems (during our Problem-Solving Activities) — and this modular structure gives the model a modular flexibility that lets it be used to accurately describe the General Process. How? Analogous to the way modular flexibility lets you combine simple Lego Bricks to form many kinds of Lego Structures, the modular flexibility of Design Process lets you combine simple Problem-Solving Actions (Thinking Actions) to construct many variations of a Problem-Solving Process. Every day you do a Personal PS-Process many times, and each PS-Process is similar — of the General Process, and each Personal PS-Process is similar (but is not identical), is customized by a Specific Person to solve a Specific Problem. every day a Person does a Personal PS-Process many times, and each PS-Process is similar (but is not identical), is customized by a Specific Person to solve a Specific Problem. This modular flexibility also encourages flexible improvising of Actions during ---- [ iou – late tonight (June 12) i'll supplement this paragraph by adding these ideas -- similar but not identical: For most of our PS-Activities, Design Process accurately describes a PS-Process that is similar, but is not identical because during our PS-Process we have Options-for-Actions so we make choices, and our PS-Actions (that together form the PS-Process) can be combined in MANY different ways when the Actions are done by different people to solve different Problems. ] [ also, add conscious and/or subconscious to this part of Extended Overview ] similar but not identical: I think "most people use a similar (but not identical) General Process of Problem Solving for... most things we do." This is General PS-Process is described by Design Process Section A explains why Design Process has Wide Scopes for Problem-Solving Activities (to do most of our life-Activities) and for Problem-Solving Process (because people use a General Process that is similar – but not identical – for most of our Life-Activities), AND this General Process is accurately described by Design Process; =[a key reason] {each "=" is an iou for things I want to add and/or revise} analogizing (from Lego bricks to design-thinking actions): People use a similar General Process for most things we do, and the structure of Design Process — it's built from simple Thinking Actions with the verbs (generate, choose, evaluate, do, imagine to make, compare,...) used by problem-solving people — give the model a modular flexibility that lets it accurately describe this General Process. How? It's analogous to how modular flexibility lets us combine simple Lego Bricks to construct many kinds of Lego Structures; in a similar way, the modular flexibility of Design Process lets us combine simple Thinking Actions to construct many kinds of Thinking Activities. { more about this claim for a wide scope, and its educational benefits = }
SubSection A2 — a Wide Scope for Activities My model for problem-solving Design Process uses verbal-and-visual representations to show the creative-and-critical Thinking Actions that people use for Solving Problems, and to logically organize these Problem-Solving Actions into the Problem-Solving Process that we use for most things we do in life, that we use (in Design-Thinking Process) to Design Solutions that Solve Problems by Making Things Better. { In this website I use approximate synonyms, as with Design Process ≈ Design-Thinking Process ≈ Problem-Solving Process, and Designing Solutions ≈ Solving Problems ≈ Making Things Better, and others. }
SubSection A3 — some Educational Benefits [ @ reminder about "most important benefit" for learning more by get more + learn more from ] learning more with metacognition: Students can learn more by using my model for Design-Thinking Process plus other models (from d.school of Stanford,...) to promote educationally valuable cognitive-and-metacognitive Thinking Strategies. • Based on abundant research, we know that metacognition is educationally valuable, is highly effective for helping students improve their academic skills (in many ways, including scores on standardized exams) and social-emotional skills. • My model for Design Process (i.e. for Design-Thinking Process that is Problem-Solving Process) is especially useful for cognitive-and-metacognitive Thinking Strategies that combine cognition and metacognition. One practical application is to help students understand-and-use Cycles of Self-Regulated Learning. • Design Process should be combined with other models-for-process (why?) and it has a structure (a modular flexibility) that lets it be combined with other models-for-process (from d.school of Stanford,...) and with other cognitive Thinking Strategies, e.g. by using mental models & frameworks. This is useful because it makes the combination of models better than any single model by itself, due to synergistically supportive interactions.
[ use this in A3? refer to it in others? / appropriate humility: humility is deserved for all models, including mine, due to intrinsic limitation of all models / The modular flexibility of Design Process also lets it be effectively combined with other Models-for-Process (from d.school of Stanford,...) and with other cognitive Thinking Strategies, e.g. by using mental models & frameworks. This is useful because it can make the combination of models better than any single model by itself, due to synergistically supportive interactions. ]
two timings for discovery learning: You can use discovery learning to understand the model, by studying this Actions-Diagram and seeing how our Process-Actions interact, how they combine to form our overall Process. You can do this now, but for students it's better to delay discovery learning until after you provide opportunities for Problem-Solving Experiences and promote Metacognitive Reflections that help them learn more from their Experiences, and you guide their active construction of Principles for Design-Thinking Process, with Experiences + Reflections ➞ Principles; later they will Recognize these Principles (that they already have learned) when they study the diagrams for Design Process. And you can help them Recognize that they have used (and are using) these Principles – the Problem-Solving Actions and Problem-Solving Process – in a wide variety of PS-Activities their everyday lives. [= use shorter PS- ?] iou – [ there will be more later. currently A3-in-HomePage is a mess; it needs further developing, and so does this Overview-SubSection. ]
Section B — Two Wide Scopes ➞ Two Transfers of Learning
Section C — some Educational Benefits [ Design Process can be beneficial – it's just "can be" because benefits aren't automatic or always ] How? We can help a student imagine “Transfer Bridges” between School and Life — so they believe that Skills-in-School will be Skills-in-Life, that improving their School Learning will improve their Life Living, will help them achieve their whole-person Goals for Life — so they will be motivated to invest time-and-effort in their own Personal Education. [ iou – I'll finish this paragraph before noon today, June 12. ] [ bridges + metaphors + adventures ]
iou – Before mid-June I will improve this page by finishing the Short Overview and finishing the Extended Overview and then revising the entire page, especially the two Overviews. revising everything. |
Extended Overviewiou – This now is in a "gray box" because it's almost totally undeveloped. But during June 14-15, I'll be developing-and-revising revising the Short Overview {SO} and will eliminate most this Extended Overview {EO} because until it offers "added value" — currently it doesn't, it's just leftovers from a previous version of the Short Overview — there should be less of it, so it's less distracting.[ later the developing will begin with an introduction to explain why-and-how this Extended Overview will be useful for you, because it will provide "extra ideas" to fill gaps (that may have produced mini-mysteries to stimulate your curiosity) in the Short Overview, so you will develop better understandings; and (maybe most important) there will be links to corresponding sections in the HomePage where you can learn more about a particular topic. [ In both Overviews (and the HomePage) I'm trying to help you learn time-efficiently — so you learn a lot in a little time, with a high ratio of “your learning / your time” — because your time is valuable. I want to help you achieve your goal of using your time effectively, and thus – because “time is the stuff life is made of” (Ben Franklin) – to use your life more effectively. [ In the Longer Description below, I sometimes quote from the Short Description (text w yellow background) and add details, and make links to corresponding parts of the HomePage. ] [ should I begin with this, to "get it out of the way" so the flow won't be interrupted – as it now is in the Short Overview – so "Part 2" will have a continuous flow that will be better? ]
Then use Part 1 of the HomePage. It guides your active explorations when you thoroughly study the diagram by observing (and thinking about ) all of its words & colors and spatial relationships, and finding the logical structures; and by solving a Mystery, “Why does the Cycle have a right-side arrow, pointing from Evaluate to Generate?” Then you can compare Your Discoveries with My Explanations – and supplement your Discovery Learning with Recognition Learning – at the end of Part 1 look at this Actions-Diagram this Model-for-Process, to understand it and to see how its structure helps produce the Wide Scopes. The best way to understand it is by... learn from Your Discoveries and My Explanations: This is the best way to understand my model for Design Process (for the Design-Thinking Process that is Problem-Solving Process). You can begin your “discovery learning” by studying this diagram, which is a verbal-and-visual representation of how you combine your Problem-Solving Actions to form your Problem-Solving Process. { all blue-green text is quoted from the Short Overview } Then use Part 1 of the HomePage. It guides your active explorations when you thoroughly study the diagram by observing (and thinking about ) all of its words & colors and spatial relationships, and finding the logical structures; and by solving a Mystery, “Why does the Cycle have a right-side arrow, pointing from Evaluate to Generate?” Then you can compare Your Discoveries with My Explanations – and supplement your Discovery Learning with Recognition Learning – at the end of Part 1. discovering logical structures & solving mysteries: The best way to understand my model of Design Process is with “discovery learning” by using Part 1 of the HomePage. It guides your explorations when you study this verbal-and-visual representation by observing (and thinking about) the words & colors and spatial relationships that will help you find the logical structures that show two kinds of Essential Actions. It also asks a Mystery Question — “Why does the Cycle have a right-side arrow, pointing from Evaluate to Generate?” — and this “why” makes it a third kind of Essential Action. / Then you can compare Your Discoveries with My Explanations – and supplement your Discovery Learning with Recognition Learning – at the end of Part 1.
We have logical reasons to conclude that my model for Problem-Solving Process has two Wide Scopes – for Activities and for Process – because... • we can choose to use an educationally-beneficial broad definition of problem — it's any opportunity to make something better, in any area of life — so Problem-Solving Activities include most things people do in life; you are problem solving (verb) whenever you are trying to make something better, and you are a problem solver (noun) whenever you do make something better. important benefits of Design Process: Students learn more when they GET MORE PS-Experiences,* and LEARN MORE from their PS-Experiences. How? Students can LEARN MORE (from their PS-Experiences) by using my model for Design Process — i.e. for Problem-Solving Process — plus other models (from d.school of Stanford,...) to promote cognitive-and-metacognitive Thinking Strategies. / the benefits: Abundant research shows that skillful using of metacognition is highly effective for helping students improve their academic skills (in many ways, including scores on standardized exams) and social-emotional skills. / * My model (plus others) can directly help students LEARN MORE from Experiences. But its value is indirect in helping them GET MORE Experience because it lets the recognize that more their Experiences as being PS-Experiences) * [ iou – see Extended Overview for discussion of why "Experiences" can be green (an Activity) and/or purple (a Process). noun/verb? experience vs experiencing? ] [one reason this is "iou" is because I'm still analyzing-and-evaluating the reasons for each color, or both] / during the experience (noun), people experience (verb). iou – June 13-14 the following ideas will be condensed and put into the paragraph above.
There is support (from scientific evidence-and-logic) for these claims: most people use a General Process that is similar (but not identical) for most things we do in life, AND this General Process is accurately described by my model for Design Process. The model's wide scope has one main cause, and soon (before mid-June) I'll describe it here, by summarizing ideas from A Wide Scope for Problem-Solving Process. We use a General Process that is not identical because [to be continued, with an explanation available May 15].
the educational value of metacognition: You can help students... LEARN MORE from their Experiences when you promote educationally valuable cognitive-and-metacognitive Thinking Strategies. Based on abundant research, we know that using metacognition is highly effective for helping students improve their academic skills (in many ways, including scores on standardized exams) and social-emotional skills. Therefore we know that promoting metacognition (that usually is cognition-and-metacognition) will help students improve, will be educationally beneficial.
getting more and learning more: You can help students get more Experiences with Problem Solving... by using my model for Design Process. How? Even though using my model won't be directly useful to help students GET more Problem-Solving Experiences, it will be indirectly useful by helping students RECOGNIZE that more of their School Experiences (and other Life Experiences) are Problem-Solving Experiences because these include "most things they do." When a teacher calls attention to this wide scope with verbal reminders – during a wide variety of School Activities – that “what you're doing now is Problem Solving,” their students will be aware of more Problem-Solving Experiences (in school & in everyday life) so they will be metacognively aware more often, and this will help them LEARN MORE from their Experiences. / also: A teacher will give students more Problem-Solving Experiences if they think these experiences are valuable.
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iou – during June 13-14 the ideas below (from a pair of Older Overviews) will be blended into the less-complete pair of Newer Overviews (above), to make a single improved pair that will be the core of this Mini-Page. But before then I think both pairs will be useful for helping you understand ideas in the website, especially in its HomePage.
[ before mid-June, I will summarize key ideas in Sections A and B that (in Section A) describe why the model has a wide scope, and (in Section B) how "this wide scope [including most things we do] helps a student build Transfer Bridges." These two sections are a foundation for my claims (in Section C) about the benefits of using my model for Design Process. ]
My model for problem-solving Design Thinking logically organizes the creative-and-critical thinking that people use for most things we do, when we Design Solutions to Solve Problems by Making Things Better. [use this ≈ as-is] This wide scope helps a student imagine “Transfer Bridges” so they believe that Skills-in-School will be Skills-in-Life, that improving their School Learning will improve their Life Living, will help them achieve their whole-person Goals for Life, thus motivating them to invest in their Personal Education. [into Extended "discovery learning" re: Part 1 of HomePage] You will quickly master my basic model, and will learn how to understand it deeply and combine it with other models; and [teacher's time-using] how students can do exploration adventures so you “learn in classroom time” to reduce your external prep time. And...
a context: This was the Shorter Description in my proposal for a conference talk, as you can see in its final two paragraphs: "You will quickly master my basic model,..." and "I will want to learn from you..." what you can teach me: I will want to learn from you because – as explained in my bio – "I need help from fellow educators who have better understandings of K-12 students, teachers, and culture." During the talk, before we discuss potential problems with implementation I will briefly describe “how it seems from my perspective,” then I will ask “what do you think? how does it seem from your perspective” when we co-consider strategies for designing & actualizing problem-solutions and examine possibilities for co-creating better education. [@ my bio] I will want to learn from you when we discuss potential problems with implementation, and strategies for designing & actualizing problem-solutions. |
about me – Here is a “networking bio” :
I'm an enthusiastic educator (with a PhD in C & I from U of WI ) who wants to find co-enthusiasts so we can share ideas. How? You can learn from me (in this website) and I can learn from you (if you contact me) and then we'll be learning from each other by discussing my ideas & your ideas, and your goals.
I'm especially excited about helping students improve their skills in problem-solving Design Thinking, and I've developed this comprehensive website about Education for Problem Solving. Although it's based on solid principles of learning & teaching, I don't have any direct experience with teaching K-12 so I need help from fellow educators who have better understandings of K-12 students, teachers, and culture. { also: In my main edu-bio you will find more about me (and you) and why our combining of similarities-and-differences can help us co-create better education, plus how my model began during a PhD project and a full bio about my life on a road less traveled }
But I do have a variety of teaching experiences with chemistry (instructor for U of Wisconsin-Madison) and physics , math , ESL , problem solving – plus the skills of tennis , juggling , ballroom dancing , music improvising – and I've enjoyed all.
I have degrees in Chemistry and History of Science, plus Curriculum & Instruction that is my favorite, is the central hub (with many fascinating spokes) for continuing adventures with lifelong learning. It's a strong motivation for action because improving our education — by designing better ways to teach & learn, so we can improve our thinking and doing — is one of the most important things we can do. And it's fun!